Roll A Stickman Guide

Cards & army

Turn card rolls into a Roll A Stickman army

Documented loop only — no named card index or tier list.

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Research roadmap

A card directory, tier notes, and ability details will be added here when source-backed facts are collected. Until then this page covers the documented roll-to-army loop only.

  1. 1Rolls & potions
  2. 2Bosses & raids
  3. 3Codes

Field view

Squads on the field

View the experience ↗
Armored stickman soldiers facing a crowned boss silhouette on a dark field

Formation

Loop explainer

  1. Step 1

    Roll cards

    Cards enter your collection as battle units, not cosmetics.

    Source

  2. Step 2

    Assemble an army

    Selected cards form the fighting deck you take into waves.

    Source

  3. Step 3

    Improve with tomes & rerolls

    Card Tomes and Trait Rerolls are the documented improvement tools for that army.

    Source

  4. Step 4

    Advance through bases

    The army clears enemy waves and bases toward co-op boss content.

    Source

Progression items

  • Card Tomes

    Improve cards along the army progression path.

    Documented by name — exact upgrade math not confirmed here

  • Trait Rerolls

    Reroll traits while shaping squad quality.

    Documented by name — trait pools not catalogued here

Decision boundary

  • Which cards should I prioritize?

    This guide does not name cards or tiers. Prioritize understanding roll → army → base, then judge units in-game.

  • What are the rarity rates?

    Rates are out of scope until a sourced formula is added. Ignore unsourced percentage claims.

After this

Sources